After downloading the drawings, from the original document, it is necessary to cut each view individually, using any image editing software. Each view needs to be recorded and assignable to its name (Front view, Right view, ...).
To import images, the Sketch Tracer tool (Start / Shape / Sketch Tracer) is used. Before importing, it is necessary to include Shading with material. If any other Shading is turned on, it will not be visible.
After the Sketch Tracer tool is activated, you need to click on the Create an Immersive Sketch. A new window opens where you need to find previously captured images
The picture shows a green dotted frame with a coordinate start and arrows to scale the image. For starters, it is necessary to set a coordinate start. As a rule, it coincides with the line of the symmetry and the background, as shown in the following figure. Then using the arrows you need to widen the image so that it coincides with the end of the upper and the outer lateral geometry of the car. By clicking on the height dimension it is necessary to enter a value corresponding to that of the image (in this case 1431 mm).
By clicking OK, the first sketch is completed. It is also visible in the model tree. In the same way, we also set the Right view drawing (by clicking the Create an Immersive Sketch icon and activating the Right_view in the toolbar). Again, the coordinate start, upper and right boundaries of geometry must be precisely set. Here you should enter the length of the car, by clicking on the dimension (in this case 4846 mm). By clicking OK, the layout is completed.
In the same way, you need to add both Top_view and back_view. If the image is misoriented, it is necessary to click the right mouse button on the green arrow (the beginning of the image) where the option of rotating the coordinate axis is offered or to position it in the direction of any of the remaining two axes of the main coordinate system.
After the Top_view is set, click on it appears arrows to move the image to the desired position
and use the Apply Material
to add material to Translate.1 and Translate.2. DS Star should be selected for the material (in the Other group).
In the tree appears to add material within Translate.1 and Translate.2. Now you need to edit Rendering associated material (right click on DS star, then Edit Rendering Data).
A new window opens
After selecting the image, the same is added to the Translate.1 surface. As seen in the picture below, the blueprint is much smaller than the size of Translate.1. It is necessary to turn off the Repeat (U, V) options so that the image does not repeat the whole surface. In this case, it was
It is also possible to add transparency here by clicking Edit Rendering Data, within the Lighting tab.